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Tag: WebGL 2.0

Showing production work tagged with WebGL 2.0 across Products, Projects, Services, Posts, and Labs.

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Products

Barrow Brainball

Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Developed with Tripwire Arts and Barrow Neurological Institute. Dash, spin, jump, and sprint to the end zone with concussion education gameplay training modes. iOS (iTunes), Android (Google Play), and WebGL versions.

Projects

Barrow Brainball

Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Dash, spin, jump, and sprint to the end zone with game play training modes that educate about concussions and brain injury. Shipped on Apple iTunes, Google Play, and web versions.

Services

Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.

Interactive web experiences, data visualizations, and 3D on the web with Three.js, WebGL, WebGPU, Canvas, SVG, d3.js, and WebAssembly.

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.

Posts

TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…

TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…

TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…