Posts

Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

Personal vs. Business Developer Accounts: Apple, Google Play, Steam, and Epic Games Compared

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…

App Store APIs vs. Developer Portals: What Apple and Google Let You Automate (and What They Force by Hand)

TL;DR: While both Apple and Google provide extensive REST APIs for release automation, neither platform lets you take an app from zero to live without manual steps in their web consoles. Initial app creation, legal…

Game Design Tips for Happy Players

Core principles for game feel, progression curves, and keeping players coming back. 1. Fun Mechanics First A player should enjoy the main action with no menus, tutorials, or side systems in the way. Whether it is a jump,…

To Dwell or To Do Well

"Don't dwell on the last play. Work on this one. Turn that dwell into a do well." Across any engineering or product journey, you run into both wins and setbacks. It is natural to pause after something goes wrong. The…

Mobile App Bundle Naming Conventions

TL;DR: For cross-platform projects, stick strictly to lowercase alphanumeric characters (a-z, 0-9) separated by dots (.). Android allows underscores (_) but strictly rejects dashes (-). iOS allows hyphens/dashes (-) but…