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Tag: Graphics

Showing production work tagged with Graphics across Products, Projects, Services, Posts, and Labs.

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Interactive web experiences, data visualizations, and 3D on the web with Three.js, WebGL, WebGPU, Canvas, SVG, d3.js, and WebAssembly.

Posts

TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…

TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…

TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…