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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: Console

Showing production work tagged with Console across Products, Projects, Services, Posts, and Labs.

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Projects

Hytale

Open-world sandbox RPG combining sandbox exploration with detailed RPG storytelling. Procedurally generated world with handcrafted adventure scenarios, unique biomes, and co-op gameplay. Block-by-block construction, scripting, and minigame creation. Custom game engine with C++, Luau, Python, flecs ECS, Valve GameNetworkingSockets, WebRTC. Anti-cheat, parental controls, character customization, community servers (shared-source code), and Hytale Model Maker for 3D modeling and animation.

Jeremy McGrath's Offroad

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.

Services

Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.

Posts

TL;DR: Launching a paid app or game does not mean money hits your bank account the next morning. Store payouts run on staggered settlement calendars, fiscal month cutoffs, minimum wire thresholds, and tax verification…