Products
Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Developed with Tripwire Arts and Barrow Neurological Institute. Dash, spin, jump, and sprint to the end zone with concussion education gameplay training modes. iOS (iTunes), Android (Google Play), and WebGL versions.
Arcade motorcycle racing game with customization, career mode, and more. Isometric style inspired by Excitebike. iOS and Android (Google + Amazon).
White label racing title for well-known European racing team. Four vehicle types, customization, and career mode. iOS Universal.
Augmented reality mobile game originally by Niantic, now Scopely. Social features and player challenges development with Nerd Ninjas for Scopely, enhancing player engagement. iOS and Android.
Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding and special features.
Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.
Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.
Arcade offroad racing game featuring all-terrain vehicles, trophy trucks, dynamic dirt tracks, and airborne jump stunts. Sequel to SupaSupaCross on iOS and Android.
Official Formula DRIFT mobile racing title developed in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom 370Z on iOS and Android.
Projects
Work with Nerd Ninjas on Pokemon GO team for Niantic and Scopely. Feature team work on social features and player challenges with Scopely teams, enhancing player engagement. Unity, C# (client), Java (server), Protobuf, gRPC, Google Cloud.
Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Dash, spin, jump, and sprint to the end zone with game play training modes that educate about concussions and brain injury. Shipped on Apple iTunes, Google Play, and web versions.
Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding.
Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.
Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.
Arcade racing motocross game with/part of SupaSupa Games. Available on Apple iOS Universal, Amazon, and Google. Gameplay, progression, and game systems engineering.
White label racing title for well-known European racing team while at Impossible Interactive. iOS Universal. Programmer/Developer on gameplay, racing systems, and production.
Arcade offroad racing game sequel to SupaSupaCross featuring all-terrain vehicles, trophy trucks, buggies, boost pads, dynamic dirt tracks, and jump stunts. Multiplatform mobile development with Unity 3D and C# for iOS and Android.
Official Formula DRIFT mobile racing title created in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom Nissan 370Z. Realistic drifting physics, custom tracks including Long Beach street course, vehicle tuning, and mobile loyalty integration. Shipped on iOS and Android.
Services
Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.
AR application development for mobile and web using ARKit, ARCore, ARFoundation, Vuforia, WebXR, and Unity AR.
End-to-end product research, ideation, development, and launch. From concept to ship across web, mobile, desktop, and game products.
Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.
Posts
Multi-Engine Architecture: Choosing Between Unity, Unreal, Godot, and Custom Web Graphics
November 2, 2026TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…